One thing it's surprisingly hard to find on the internet is a list of Transformers toys that the poor deprived children of Britain weren't able to get in the 1980s. Transformers were very cool back then, and the knowledge that there were certain of the toys that were only available in America was an endless source of misery.
The otherwise excellent tfwiki.net is rather disappointingly incomplete when it comes to specifically detailing what toys were sold in Britain. They just had a "Europe" section, even though the continent had a wide range of Transformer distribution, and it's been inconsistently modified over the years to give more details, while still leaving some important facts out.
I mean, I could go in and change it myself instead of just moaning about it on my blog - that's what you're supposed to do with wikis, after all - but the whole website is really very professional and stylish and nicely written, so I don't want to bulldoze all over it. It feels like that would be rude. So I'll just document everything here - research backed up by checking the comics and catalogues and leaflets of the time, and my own almost-reliable memories of up to 41 years ago...
1984
We did get the whole of the original range of Transformers. Eventually. The rest of Europe didn't get them until 1985, apparently, so the wiki probably still has some leftover pages saying that applied to us too, but I can personally assure any doubters that the toys were here almost as soon as they were in America. Except Megatron. And five of the Autobots.
Breed
Name
Autobot leader
Optimus Prime
Autobot cars
Jazz
Autobot cars
Bluestreak
Autobot cars
Ratchet
Autobot cars
Hound
Autobot cars
Mirage
Autobot cars
Sideswipe
Mini-Autobots
Bumblebee
Mini-Autobots
Huffer
Mini-Autobots
Cliffjumper
Mini-Autobots
Brawn
Mini-Autobots
Windcharger
Mini-Autobots
Gears
Communicator
Soundwave
Buzzsaw
Strike Planes
Starscream
Strike Planes
Thundercracker
Strike Planes
Skywarp
Spy Cassettes
Rumble
Ravage
Spy Cassettes
Laserbeak
Frenzy
Decepticon leader
Megatron
Autobot cars
Prowl
Autobot cars
Sunstreaker
Autobot cars
Ironhide
Autobot cars
Wheeljack
Autobot cars
Trailbreaker
(Just a note about terminology - the word 'breed' was used to describe the category of Transformers just a couple of times over the years, it certainly wasn't any kind of official phrase. I just think it's funny. The 'breeds' listed throughout this blog are the names by which the kinds of toys were generally known and advertised. Please pay attention to 'strike planes', because there's a tendency on sites like tfwiki to use 'seekers', which wasn't at all the term anyone used in 1984, I assure you. You don't get to make up new names for strike planes unless you were there and eight years old.)
The ones in the box at the bottom didn't show up on our toy shop shelves until around Easter 1985. It was well known (meaning it was entire guesswork, but very plausible) that there was some worry about releasing the toy of Megatron, which turns into a very realistic gun. But if that was the problem, then the toy makers' argument of "we want to make money by selling this gun" seems to have won out in the end. As for the other five, I guess someone just felt there were too many toys in the range, and just one assortment of six cars would be the most sensible policy. When the toys became super-popular, naturally they wanted to release the rest too. But not quite all of the 1985 toys made it to these shores...
1985
Autobot cars
Grapple
Deluxe vehicles
Roadbuster
Autobot cars
Red Alert
Deluxe vehicles
Whirl
Autobot cars
Skids
Scientist
Perceptor
Autobot cars
Hoist
Communicator
Blaster
Autobot cars
Inferno
Dinobots
Swoop
Autobot cars
Tracks
Defence base
Omega Supreme
Autobot cars
Smokescreen
Constructicons
Scrapper
Mini-Autobots
Powerglide
Constructicons
Scavenger
Mini-Autobots
Beachcomber
Constructicons
Long Haul
Mini-Autobots
Warpath
Constructicons
Mixmaster
Mini-Autobots
Seaspray
Constructicons
Hook
Mini-Autobots
Cosmos
Constructicons
Bonecrusher
Dinobots
Grimlock
Deluxe Insecticons
Venom
Dinobots
Sludge
Deluxe Insecticons
Barrage
Dinobots
Slag
Deluxe Insecticons
Ransack
Dinobots
Snarl
Deluxe Insecticons
Chop Shop
Jumpstarters
Topspin
Military operations
Shockwave
Jumpstarters
Twin Twist
Air guardian
Jetfire
Strike Planes
Ramjet
Strike Planes
Thrust
Strike Planes
Dirge
Insecticons
Shrapnel
Insecticons
Kickback
Insecticons
Bombshell
Triple Changers
Astrotrain
Triple Changers
Blitzwing
What a lot of exciting new toys! And since the 1984 range were all still available, those toy shelves were really crowded! But not quite as crowded as they could have been. Jetfire wasn't shown on the leaflet that came with the toys, which otherwise showed everything you could buy, so I assume he came out a bit later (there were probably copyright issues, since the toy was licensed from a different source to most of the others). The toy was definitely on sale well before the end of 1985, though.
NOT on sale, though, were characters prominent in the comic and cartoon that everyone in Britain followed. The awesome Decepticon leadership rival Shockwave couldn't be bought here. Nor could the Constructicons, who combined into a giant robot! Nor could Swoop, one of the five Dinobots, and I can't imagine what the reason for that one was.
Blaster and Perceptor were less well-known here until 1986, when they showed up in the comic and cartoons. The Deluxe Vehicles and Deluxe Insecticons were even more obscure - and again, probably because of licensing issues. Omega Supreme was a very very big toy, and perhaps it was just felt he wouldn't sell well enough over here. But that's seventeen toys we might have wanted in Britain if we'd even known they all existed, and America is starting to sound like a land that's hoarding all the coolest characters for themselves!
1986
Protectobots
Hot Spot
Spy Cassettes
Ratbat
Protectobots
Blades
Spy Cassettes
Ramhorn
Eject
Protectobots
Streetwise
Spy Cassettes
Rewind
Steeljaw
Protectobots
Groove
Predacons
Razorclaw
Protectobots
First Aid
Predacons
Rampage
Aerialbots
Silverbolt
Predacons
Headstrong
Aerialbots
Slingshot
Predacons
Tantrum
Aerialbots
Skydive
Predacons
Divebomb
Aerialbots
Fireflight
Sharkticon
Gnaw
Aerialbots
Air Raid
City
Trypticon
New Leaders
Ultra Magnus
Space shuttle
Sky Lynx
City
Metroplex
Autobot cars
Hot Rod
Autobot cars
Kup
Autobot cars
Blurr
Mini-Autobots
Wheelie
Mini-Autobots
Hubcap
Mini-Autobots
Swerve
Mini-Autobots
Tailgate
Mini-Autobots
Pipes
Mini-Autobots
Outback
Triple Changers
Springer
Triple Changers
Sandstorm
Triple Changers
Broadside
Stunticons
Motormaster
Stunticons
Breakdown
Stunticons
Drag Strip
Stunticons
Dead End
Stunticons
Wildrider
Combaticons
Onslaught
Combaticons
Vortex
Combaticons
Swindle
Combaticons
Brawl
Combaticons
Blast Off
New Leaders
Galvatron
Strike Planes
Cyclonus
Strike Planes
Scourge
Triple Changers
Octane
Battlechargers
Runabout
Battlechargers
Runamuck
Autobot heroes
Rodimus Prime
Autobot heroes
Wreck-Gar
1986 was the year of Transformers: The Movie, although it didn't get to our cinemas until late in the year. That caused the two Autobot Heroes to slip into 1987's toy range in this country, since the existence of Rodimus Prime is a spoiler for the thrilling climax of the movie.
The start of 1986, though, was all about the Special Teams - Protectobots, Aerialbots, Stunticons and Combaticons. They each combined into a giant robot, and since we had never had the Constructicons, this was something new and hugely cool!
But we didn't get the Predacons, the coolest of all combining teams. They were later additions to the 1986 range in America, but left out completely over here. Maybe they didn't want to flood the market. And this year shows the start of the British policy of not releasing spy cassettes. Since they were designed to fit into Blaster (who also hadn't been released here) and Soundwave (whose toy was old and being delisted) it makes sense, I suppose. And Sky Lynx is a big toy, and Trypticon even bigger, and having already released Metroplex I suppose the British powers that be thought that was enough to be going on with...
1987
Technobots
Scattershot
Spy Cassettes
Overkill
Slugfest
Technobots
Lightspeed
Clones
Fastlane
Cloudraker
Technobots
Strafe
Clones
Pounce
Wingspan
Technobots
Nosecone
Double Spy
Punch/Counterpunch
Technobots
Afterburner
Monsterbots
Repugnus
Throttlebots
Goldbug
Monsterbots
Grotusque
Throttlebots
Freeway
Monsterbots
Doublecross
Throttlebots
Searchlight
Headmaster City
Fortress Maximus
Spike
Throttlebots
Chase
Six Changer
Sixshot
Throttlebots
Rollbar
Throttlebots
Wide Load
Headmasters
Brainstorm
Arcana
Headmasters
Hardhead
Duros
Headmasters
Chromedome
Stylor
Headmasters
Highbrow
Gort
Targetmasters
Sureshot
Spoilsport
Targetmasters
Crosshairs
Pinpointer
Targetmasters
Pointblank
Peacemaker
Targetmasters
Hot Rod
Firebolt
Targetmasters
Kup
Recoil
Targetmasters
Blurr
Haywire
Terrorcons
Hun-Grr
Terrorcons
Blot
Terrorcons
Cutthroat
Terrorcons
Sinnertwin
Terrorcons
Rippersnapper
Headmaster City
Scorponok
Zarak
Headmasters
Mindwipe
Vorath
Headmasters
Skullcruncher
Grax
Headmasters
Weirdwolf
Monzo
Headmaster Horrorcons
Snapdragon
Krunk
Headmaster Horrorcons
Apeface
Spasma
Targetmasters
Slugslinger
Caliburst
Targetmasters
Misfire
Aimless
Targetmasters
Triggerhappy
Blowpipe
Targetmasters
Cyclonus
Nightstick
Targetmasters
Scourge
Fracas
Duocons
Battletrap
Duocons
Flywheels
Headmasters and Targetmasters were the big deal in 1987! They each came with a littler figure who transformed into their head or gun. But the biggest one of all, Fortress Maximus, was again denied to us. Not that we could have afforded something so big, of course, but it would have been nice to see that enormous box on the shelves of Woolworths or Beatties! A lot of the other non-available ones this year were featured on the video "Headmasters: The Rebirth", which was widely bought and enjoyed, at least partly because it told us about some fascinating toys that just weren't available to us!
1988
Powermaster Leader
Optimus Prime
Hi-Q
Pretenders
Groundbreaker
Powermasters
Getaway
Rev
Pretenders
Sky High
Powermasters
Joyride
Hotwire
Pretenders
Splashdown
Powermasters
Slapdash
Lube
Pretenders
Bugly
Headmasters
Hosehead
Lug
Pretenders
Finback
Headmasters
Nightbeat
Muzzle
Pretenders
Iguanus
Headmasters
Siren
Quig
Spy Cassettes
Squawktalk
Beastbox
Targetmasters
Landfill
Flintlock
Silencer
Spy Cassettes
Grand Slam
Raindance
Targetmasters
Quickmix
Boomer
Ricochet
Targetmasters
Scoop
Holepunch
Tracer
Pretenders
Cloudburst
Pretenders
Landmine
Pretenders
Waverider
Pretender Beasts
Catilla
Pretender Beasts
Chainclaw
Triggerbots
Backstreet
Triggerbots
Dogfight
Triggerbots
Override
Sparkabots
Sizzle
Sparkabots
Fizzle
Sparkabots
Guzzle
Six Changer
Quickswitch
Powermasters
Darkwing
Throttle
Powermasters
Dreadwind
Hi-Test
Powermaster Double Agent
Doubledealer
Knok
Skar
Headmasters
Fangry
Brisko
Headmasters
Horri-Bull
Kreb
Headmasters
Squeezeplay
Lokos
Targetmasters
Needlenose
Sunbeam
Zigzag
Targetmasters
Quake
Tiptop
Heater
Targetmasters
Spinister
Hairsplitter
Singe
Pretenders
Bomb-Burst
Pretenders
Skullgrin
Pretenders
Submarauder
Pretender Beasts
Carnivac
Pretender Beasts
Snarler
Triggercons
Crankcase
Triggercons
Ruckus
Triggercons
Windsweeper
Firecons
Cindersaur
Firecons
Flamefeather
Firecons
Sparkstalker
Seacons
Snap Trap
Seacons
Overbite
Seacons
Seawing
Seacons
Nautilator
Seacons
Skalor
Seacons
Tentakil
Pretender Vehicles
Gunrunner
Pretender Vehicles
Roadgrabber
In 1988, we nearly got everything. Just a few spy cassettes and half the Pretenders were never released here. The missing Pretenders were delayed in America, apparently, as were the Pretender Vehicles - the latter aren't on this year's leaflet, but they definitely did come out here eventually. The six Normal Pretenders, though, became the last cool Transformers that didn't get to British collectors.
1989
Pretenders
Doubleheader
Pretenders
Longtooth
Pretenders
Pincher
Pretender Classics
Jazz
Pretender Classics
Grimlock
Pretender Classics
Bumblebee
Mega Pretenders
Crossblades
Mega Pretenders
Vroom
Ultra Pretenders
Skyhammer
Pretenders
Bludgeon
Pretenders
Stranglehold
Pretenders
Octopunch
Pretender Classics
Starscream
Mega Pretenders
Thunderwing
Ultra Pretenders
Roadblock
Micromaster Race Car Patrol
Roadhandler
Free Wheeler
Tailspin
Swindler
Micromaster Off Road Patrol
High Jump
Mudslinger
Powertrain
Tote
Micromaster Battle Patrol
Big Shot
Sunrunner
Sidetrack
Flak
Micromaster Rescue Patrol
Seawatch
Fixit
Stakeout
Red Hot
Micromaster Stations
Ironworks
Construction station
Micromaster Stations
Hot House
Fire station
Micromaster Transports
Erector
Crane
Micromaster Transports
Overload
Car carrier
Micromaster Bases
Groundshaker
ATV
Micromaster Air Strike Patrol
Nightflight
Storm Cloud
Tailwind
Whisper
Micromaster Sports Car Patrol
Blackjack
Detour
Hyperdrive
Road Hugger
Micromaster Stations
Airwave
Airport
Micromaster Stations
Greasepit
Gas station
Micromaster Transports
Flattop
Aircraft carrier
Micromaster Transports
Roughstuff
Military transport
Micromaster Bases
Skyhopper
Helicopter
Micromaster Space Shuttle
Skystalker
Interstellar shuttle
Micromaster Rocket Base
Countdown
Rocket base
Pretender Monsters
Slog
Pretender Monsters
Bristleback
Pretender Monsters
Icepick
Pretender Monsters
Wildfly
Pretender Monsters
Scowl
Pretender Monsters
Birdbrain
A clean sweep of the American 1989 range was available to us limeys! Countdown and the Monsters don't feature on the leaflet, and may have come out later, but they were certainly with us eventually. Britain has now reached equality with America at last!
And we went on to greater heights than that! As the nineties dawned, the USA was giving up on Transformers. There were more Transformers released in Britain from this point onwards! It started in 1990 with 'Classics' rereleases of older toys, alongside all the new American ones, and then in 1991 when the entire range was cancelled in America, Britain just kept going, churning out more and more Autobots and Decepticons that stateside fans could only dream of! Revenge is finally ours!
It's a problem with tri-clopses in comics and cartoons. If you've got a character with three eyes, people just draw a normal bi-clops and then draw an eye on the forehead. I want to see tri-clopses with a skull shaped as if there's an extra eye-socket in there - you know, put some real thought into the anatomy that triple-vision would involve!
It's a small thing, but it irritates me. Someone needs to put some serious thought into the subject and do something about it. I recommend Abelard Snazz.
(He used to wear glasses, but the kids at school called him eight-eyes, so he stopped.)
I'm actually in a really good job at the moment. We just had the company's 25th anniversary celebration dinner and awards, and the whole thing was really nicely done all round! This is good, because I haven't worked for a really good business for years, and it's very refreshing...
Okay, one more bit of sort-of Excel-related posting, but this one seques nicely into a lot of other weird things I like to talk about. Let me share this absolutely amazing video from the great and unfailingly humble Microsoft MVP, Giles Male, which dropped on Excel's 40th birthday this week.
This is the kind of thing that makes Excel the ultimate in cool. And it is, notably, a 'real' piece of music, with real actual people. The Microsoft Excel World Championship has also entertained us with AI-produced music, which is a subject that fascinates me. Let's face it, AI has got really good at a lot of things. The Excel championship has had to officially ban the use of AI this year, because it's now capable of solving the puzzles very impressively, and speculation is rife about how the Copilot function is going to change the future of spreadsheet professionals and render people like me obsolete. I think I've chosen a great time to get passionate about Excel after my quarter of a century using it!
The things AI can do now are pretty cool, I have to admit. It can write and sing you a song from a prompt, as discussed above. It can bring an old picture of my granddad to life, albeit turning him into someone completely different. It can allow Simon Stagg to bring his latest genius invention into being...
(The obvious thing to do with Simon Stagg in a modern Metamorpho comic is to turn him into Elon Musk. The recently-ended Metamorpho comic - which, I remind you, you should be going out and buying the paperback collection of right now - doesn't do that except perhaps for this one page; he remains a true silver age comics genius who invents and builds things all by himself!)
And I admit I did get curious to see just how imaginative ChatGPT can be if you tell it to create fiction. I found that asking it to read specific things and produce something similar just gives you a carbon copy of the first couple of paragraphs it reads, with a few words changed. "Similar" isn't the right prompt, perhaps.
AI has also crept into Project Gutenberg's library of classic books - take a look of the summaries of a couple of Wilkie Collins classics I've talked about in this blog before now:
"No Name" by Wilkie Collins is a novel written during the mid-19th century. The story centers around the Vanstone family, particularly focusing on the dynamic between the two daughters, Norah and Magdalen. It explores themes of identity, societal norms, and the struggle between good and evil as the characters navigate personal conflicts and family secrets. At the start of "No Name," readers are introduced to the Vanstone family, living in their country residence in Somersetshire. The opening scene depicts the serene morning routine of the household, highlighting the easy-going nature of Mr. Vanstone and the contrasting dynamics of Miss Garth, the governess, who holds a more authoritative stance. The stage is set for the arrival of Magdalen, the youngest daughter, whose vibrant personality stands in stark contrast to her reserved sister Norah. Through a mix of humor and domestic life, Collins hints at underlying tensions within the family, particularly foreshadowing the significant changes that are about to unfold following a mysterious letter from New Orleans which casts a shadow over the family's seemingly tranquil existence. (This is an automatically generated summary.)
Yeah, this computer has only read the first chapter. The dynamic between Norah and Magdalen is not at all the main focus of the book. Imagine submitting this to your English literature teacher at school - you'd just get told to go and read the whole thing. It's even better with The Dead Secret...
"The Dead Secret: A Novel" by Wilkie Collins is a fiction work written in the mid-19th century. The story revolves around Captain Treverton and his wife, Mrs. Treverton, as well as Sarah Leeson, a troubled lady's maid with a mysterious past. The opening chapters present a tense atmosphere filled with secrets, focusing on the dying moments of Mrs. Treverton, who sends for Sarah for a final request that could change everything for those who remain. The beginning of "The Dead Secret" sets a dramatic tone, introducing the unsettling situation as the dying Mrs. Treverton's attendants anxiously await her passing. As Mrs. Treverton shares her last wishes with Sarah, it becomes clear that a significant secret lies between them, one that carries the weight of sorrow and regret. The description of Mrs. Treverton's health and appearance, alongside Sarah's nervous and pitying demeanor, builds a palpable tension. This tension deepens as Mrs. Treverton insists on revealing her secret to her husband and demands that Sarah witness her final disclosures, leading to a critical turn of events that will have enduring ramifications for everyone involved. (This is an automatically generated summary.)
It's only read the prologue. The characters who actually carry the story don't get a mention. Captain Treverton, if you haven't read the novel yet even though I told you to, dies early on in the book and is almost entirely off-stage even before then. I suppose you could say they don't want to spoil the story, but I'm thinking the main reason is the computer being too lazy to go beyond the first few pages.
Anyway, all this talk of AI creativity led me, naturally enough, to wondering if it can write cartoons. This was before the latest update to ChatGPT, by the way - it might have got more creative or less creative since then. Trying to keep my prompts as vague as possible, I asked for a storyline for ALVINNN!!! and the Chipmunks, focusing on Simon and his love-hate relationship with Alvin. That was the entire prompt. And what immediately came out, I must say, rather impressed me.
Sure! Here's a storyline for an episode of "ALVINNN!!!
and the Chipmunks" that highlights Simon's love-hate relationship with
Alvin, while keeping the tone fun, emotional, and in line with the show's
comedic and heartfelt style.
Episode Title: "The Science of Chaos"
Synopsis:
When Simon wins a prestigious spot in the National Junior
Inventors Showcase, he’s ecstatic—until Alvin decides to “help” him prepare,
leading to disaster after disaster. As tension between the two brothers rises,
their rivalry reaches a boiling point. But when things go wrong at the science
fair, Simon must decide whether to push Alvin away for good... or admit that
his brother’s chaos might be exactly what he needs.
Storyline:
ACT 1:
·Simon is selected as a finalist for the National
Junior Inventors Showcase with his new project: a machine that can detect and
defuse arguments before they escalate—based on tone of voice and brainwave
patterns.
·He’s excited and determined to represent the
school and his family well.
·Alvin, hearing about the showcase, insists on
“helping,” claiming he’s great with people and showmanship.
·Simon is reluctant but eventually agrees, not
wanting to hurt Alvin’s feelings.
·Alvin immediately turns Simon’s quiet science
prep into chaos—adding flashy lights, sound effects, and even renaming the
invention “The Peace Blaster 3000.”
·Simon’s frustration grows as Alvin makes
everything more theatrical and less scientific.
ACT 2:
·The brothers argue constantly. Simon vents to
Jeanette, saying Alvin is “the opposite of everything he stands for.”
·Meanwhile, Alvin complains to Theodore that
Simon doesn’t appreciate creativity or fun.
·On the day of the showcase, Alvin insists on
giving the demo speech.
·Predictably, Alvin pushes the machine too far—it
short-circuits and malfunctions in front of the judges.
·Humiliated, Simon storms off and declares he’s
done working with Alvin forever.
ACT 3:
·Later that night, Simon tries to fix the machine
alone, but struggles.
·Alvin sneaks in to help—but instead of messing
around, he offers genuine advice about how to make the invention more relatable
to people.
·They talk—really talk—and Simon admits that
while Alvin drives him crazy, his energy and heart often bring out the best in
people (even if it’s in the most annoying way possible).
·Together, they rebuild the machine—combining
Simon’s science and Alvin’s charisma.
·They return to the fair just in time for a
second chance presentation.
·The judges are impressed by the teamwork and the
new version of the invention.
·Simon earns an Honorable Mention—not the win,
but something even better: the feeling that maybe his chaotic brother isn’t so
bad after all.
Closing Scene:
Back home, Alvin brags that he “saved the day,” while
Simon rolls his eyes but smiles.
As Alvin leaves the room, Simon mutters, “I hate that I love that guy.”
Cue the classic Chipmunks-style laugh track and music
fade-out.
Let me know if you'd like a follow-up episode, or a
version that includes the Chipettes too!
I have to say, I like this. It's not a direct copy of any episode of the series, or any other series I know of. It might be stealing someone's online fan-fiction, but if so at least it's a good one. But it feels like a real Chipmunks plot, and captures the general feel of the thing perfectly. Except, perhaps, for "the classic Chipmunks-style laugh track" at the end, which is a strange line and must be borrowed from some other show that traditionally has a laugh track. If you're not a fan (which you should be, after all I've said about it!), Chipmunks episodes often but not always end with a shout of ALVINNN!!!, but Simon's closing line here would make a perfect ending for this episode. Followed by the usual music but no laugh track.
Everything else, though, is perfectly Chipmunky, and the central plot device of a machine to detect and defuse arguments before they start is intriguing - it's a) exactly the kind of thing Simon would do, b) exactly the kind of thing he would do better at if he worked together with Alvin, and c) really not an idea I'd expect to see from a human, giving this episode an entirely appropriate authorial touch of AI. I really think it could be the inspiration for a real episode, and it would be a good one. Give it to a good scriptwriter, add a catchy song, and you've got a hit.
I tried a few other cartoons before getting bored, but this first one was the best. Bonus comedy points for ChatGPT never quite getting the basic setup of Rugrats right, and insisting on giving the babies conversations with the adults. But I think with just a couple more upgrades, fully AI cartoon entertainment is a possibility. Until it's run out of ideas to steal from actual humans, but by then we'll all be extinct anyway.
I've done nothing but post about Excel championships here this month, and I'm very sorry if it's bored you. But you shouldn't be reading my blog if you're bored by competitive spreadsheeting, so it's more your fault than mine. I'll go back to writing strange things about comics and cartoons as soon as I can, and I'll go into alarming length about how much I love Simon the chipmunk.
But today was the draw for the finals of the Microsoft Excel World Championship, and I have to say, this is kind of an ideal batch of potential opponents for me!
Paulo Guerra didn't quite get a high enough score in the qualification round at the weekend, but got a wildcard entry. My potential opponents in round 2, Ashleigh Roberts and Hunter Wylie, both qualified through the qualification round, but with lower scores than my just-for-fun total. All three of them competed in the Road to Las Vegas competitions this year, and Hunter got a higher score than me in the first one, but I was better than all three of them in all eight of the others.
So that takes care of the fear of being paired against someone who's unstoppably better than me. We still have the fear of getting a task that my opponent knows how to do better than I do, but the chances of that seem rather smaller. All three of my rivals, I can see from the score breakdown in the qualification round, did all the questions that I know how to do with Excel, and didn't attempt the ones I did by old-fashioned manual calculation because using Excel for them seemed too complicated.
This seems to suggest that if (or when) I lose these matches, it will be because of my own stupidity - which is somehow better than losing to someone who's just so manifestly better than me that I was always going to lose anyway. So really, thanks to this draw, overconfidence is going to be my worst enemy.
And if I get through to the last 64, there's a fair chance I'd be up against Lorenzo Foti, who is one of the seeds who I might almost possibly have a chance of beating on a very good day. Though he usually beats me without too much difficulty. All in all, though, a favourable draw!
I'll try to think of something else to write about until the championship starts on October 11th.